RE:CB Beta 3 re-released!

Hi all,

Recently we resolved some issues and re-released beta 3 of RE:CB! This is an update to the old version of RE:CB that was released many years ago, and not a replacement for the remake that we showcase on this website.

It features various bug and stability fixes, improved maps and AI, fixed compatibility issues with later versions of windows and much more!

Please head over to the downloads section to get RE:CB Beta 3

Update #003 - "Zombies"

It's another Saturday, so it's time for another update for RE:CB! Last Thursday we re-released beta 3, and now we're back to showing updates for the remake of RE:CB. Today we're showcasing zombies and a teaser of the work on the gore system. Lastly, summer vacation is sadly over for all of the team, so we will be switching to updates like these every 2nd Saturday to compensate for the lack of free time we unfortunately now have. Enjoy!

Update #002 - "Berettas and grenades"

Hi all!

It's Saturday again, so it's time for another update! This time we're showcasing Millenia's work on a new pistol and the ammo-type switching system for the grenade launcher, as well as some improved UI and other graphical elements.

The ammo bar got a significant overhaul by Ackart, with an improved look and now more consistent with the ECG design. On top of that, you can see some work in progress improved muzzleflash and smoke sprites.

Those with keener eyes will note the crosshair system when shooting. This will be explained in a future update, though next week is all about zombies. Stay tuned for that, and don’t forget to subscribe to the Youtube channel to get content as it’s posted!

First update #001 "Gunpowder" goes live

We have now launched our Youtube channel, and uploaded our first official video update! Updates are going to be posted every Saturday, usually in the form of a video. This week we’re showing off the inventory and gunpowder system.

The gunpowder system is very much like the Resident Evil 3 and Resident Evil 2 Remake system, where various different powders (A, B and C) can be combined into various different combinations to craft ammo.

On top of this, we’re adding a new mechanic with “Gunpowder HP” - This high powered mix allows players to craft Enhanced Ammo, which deals much more damage and has a much higher chance of performing Critical Shots to enemies. These Critical Shots will blow off a zombie’s head in one, so it’s worth keeping an eye for the familiar bottles of powder on the streets of Raccoon!

Resident Evil: Cold Blood returns from the dead

It’s good to be back.

It’s been over a decade since the RE:CB team released Beta 2. Since then, a lot has changed in our lives. People have come and gone, technology has evolved and many other Resident Evil games have come out since.

Beta 2 was released at a point in our lives where we were young, inexperienced and carefree. Now we’re all a little older, wiser and uglier, we feel that now would be a great time to get back into our passion project and breathe new life into it.

We’re doing it fresh and we’re doing it big. RE:CB lives again.